#version 3.7;
#include "shapes.inc"
background {color rgb<1.000000,1.000000,1.000000>}
camera {
perspective
right x*image_width/image_height
location <7.924000, 9.654000, -10.540000>
look_at <1.000000, 1.000000, 1.000000>
angle 25.000000
sky <0.000000, 1.000000, 0.000000>
}
light_source { <7.924000, 9.654000, -10.540000> rgb<1.000000, 1.000000, 1.000000> shadowless}

global_settings { assumed_gamma 2.2 }
union {

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#declare elt3dedge =
  texture { pigment { rgb <0.000000,0.000000,0.000000> } finish {ambient 0.600000 diffuse 0.600000 reflection 0.000000} }
rotate<-90,  0,  0>
scale <  1,  1, -1>
}
